From Inupedia, the encyclopedia of dog coins
How the Launchpad works
Make an Inu, launch him as a pump.fun coin from your own wallet, and keep 70% of his creator fees. Everything that happens on the way, and what can go wrong.
What the Launchpad is
The Launchpad turns an Inu made on Make Your Inu into a coin on pump.fun. You launch it from your own wallet: your wallet signs the launch, pays for it and becomes the coin’s creator. Inupedia never sees your wallet’s keys and never holds your SOL. Its server signs for one thing only, the coin’s new address, which it makes for the launch, so retrying a launch can never make a second coin.
It is one transaction, approved once in your wallet: the coin is created, its creator fees are split and locked, and your first buy, if you make one, goes through with it. The coin is a standard pump.fun coin, paired with SOL. A coin launched before $INUPEDIA itself pays its share all the same: it waits for the first drops.
Who can launch, and when
- For the first hour after an Inu is made, only its maker can launch it: the browser that made it, or the wallet that was signed in when it was made.
- After that, anyone signed in with a wallet can. The newest of them are under Up for grabs on the Launchpad, and every Inu is in The Inus.
- Signing in is a message your wallet signs, not a transaction, and costs nothing.
- An Inu launches once, ever. Once its coin is on chain, nobody can launch it here again.
- A wallet can launch 3 coins a day (UTC). Preparing launches is limited too, to 10 a day per wallet and 30 per network, room enough to try a few names and tickers.
Names and tickers
You type both when you launch. They need not match the Inu’s name.
- The name can be anything up to 32 characters as pump.fun counts them: an accented letter counts as 2, an emoji as 4. Nothing filters what it says.
- The ticker is letters A to Z and digits only, up to 13, written without the $. A ticker launched here is taken here for good, whatever its case, so no later coin on the Launchpad can have it. $INUPEDIA is taken already.
- Both rules hold on Inupedia only: nothing stops anyone saving an Inu’s picture and launching it on pump.fun directly.
What is checked
Before you sign anything, the server checks that you are signed in, that the name, ticker and first buy are written as above, that the Inu exists and you may launch it now, that you are within the day’s limits, that neither the Inu nor the ticker is taken or being launched by someone else, and that your wallet holds enough SOL.
Then it holds the Inu and the ticker for you for 2 minutes while you sign, pins the Inu’s picture as it is stored here, watermark and all, and the coin’s details to IPFS, where pump.fun reads them, builds the transaction and tries it on Solana first. If any of that fails, nothing is sent and nothing is spent.
Once your wallet has sent it, the server reads the transaction back from the chain and checks it was built as agreed: your wallet paid and the coin’s address signed; the coin is a standard pump.fun coin paired with SOL; and its creator fees go to a fee-sharing setup for this coin, made by you, switched on and locked, with exactly two shares, 70% to you and 30% to Inupedia. Only then is the launch confirmed: the Inu and its ticker are taken for good, and the coin is listed.
If the page closes before that, a check that runs every minute finds the coin on chain and confirms it. If the launch never lands, the Inu and the ticker are free again once the hold has run out and the transaction can no longer land.
What it costs
- About 0.012 SOL for the launch itself: network fees and the rent for the coin’s accounts and its fee-sharing setup, measured in a simulation and rounded up. pump.fun charges nothing to create a coin, and Inupedia charges nothing at launch: its share is the creator fees below.
- The first buy is optional and has no cap. It buys your own coin at its opening price in the same transaction, and with it the launch costs about 0.016 SOL (your token account and pump.fun’s volume tracker), plus the buy, which may spend up to 1% more than the amount you type, for pump.fun’s fees and rounding.
- Your wallet must hold all of that before the launch is prepared. The launch box shows the total, and your wallet shows what you pay before you approve.
The creator fees
Every trade of a pump.fun coin pays its creator a fee. On a coin launched here that fee is split at launch, 70% to you and 30% to Inupedia, and the split is locked on chain in the launch transaction itself. Nobody can change it later: not you, not Inupedia.
Inupedia’s share goes to the wallet that collects $INUPEDIA’s own creator fees, and from there into the drops. Every 30 minutes a drop claims the fees waiting for that wallet, the largest first, and spends them with $INUPEDIA’s own: 80% buys the dog coin leading the vote, split evenly between the wallets that have held 1,000,000 $INUPEDIA or more for 24 hours, or since the first snapshot, and 20% buys $INUPEDIA and burns it. Every drop is published with its transactions on Rewards.
A coin launched here is never one the drops can buy: Launchpad coins are left out of the vote, so nobody can vote the drops into their own coin.
After the launch
- The coin is listed under Launched on the Launchpad, with its Inu’s picture, its name and ticker, its market cap, how far along its bonding curve it is, and a link to its pump.fun page.
- It joins New coins, marked Born on Inupedia, whatever its name.
- The Inu’s own page says it has launched, names the coin and links to it on pump.fun.
- From then on it trades on pump.fun like any other coin, and Inupedia has no say over it.
The risks
- Memecoins can go to zero. A coin launched here is no different.
- Nobody vets a launch. Anyone with a wallet can launch any Inu after its first hour, under any name, and a name can copy a real coin’s.
- A launcher’s first buy has no cap, so a launcher can take most of the supply at the opening price.
- The one-launch and ticker rules hold on Inupedia only. Anyone can launch an Inu’s picture on pump.fun directly.
- Nothing here is financial advice, and neither the creator fees nor the drops are a promise of returns.
Questions
- What if the launch fails?
- If you turn it down in your wallet, or it is refused before you sign, nothing is sent or spent. If it fails on chain, no coin is made and only the network fee is spent. You can try again at once with the same name and ticker, or with others about a minute later, once the failed transaction can no longer land.
- Can an Inu be launched twice?
- No. Once its coin is on chain, the Inu and its ticker are taken here for good.
- Can the fee split be changed later?
- No. It is locked on chain in the launch transaction, and nobody can change it.
- The page closed before my launch was confirmed.
- If the transaction landed, the check that runs every minute confirms it, and the coin shows on the Launchpad. Your wallet’s history shows whether it landed.
